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=== Limited Edition Treat === 400 point treats * Soul not feeling crowded enough? At first, everything is much like the warning before any other mysterious present; a sense of grief, a fragment of a melody. But rather than find any material object at home, the character will feel a blinding ''pain'' in their neck—right where their Augmenter is located. It's excruciating, but brief—and may come with additional auditory hallucinations, which will be clarified on taking this option. Whether they faint or grimly bear it, the agony soon passes and your character will discover they're now the host for '''a second Natural Soul'''. What they're saddled with is entirely up to player choice, though the mods can also pick one at random if you'd prefer. Over a similar period as the first, this soul will also force its traits on the character. In places where said traits are mutually exclusive (i.e., fur versus scales), the player can choose which are fully expressed, and which are blended. This is ''not'' Patho-Gen sanctioned. If you turn to them afterward they will be bewildered—and alarmed—at the presence of an additional soul within your Augmenter. They will not be able to remove it. ...Though they may try. * Alternatively, should you decide that your character's current Natural Soul does not suit them—and you've already used your free switch—you may swap their soul out once again. This method is not Patho-Gen sanctioned, and nor does it involve them. As with the character's first switch, they will fall badly ill—but this time, even should they submit themselves to Patho-Gen immediately, the change will have already happened on its own. The old soul has slipped away, or otherwise expired. And something... new has taken its place. Has a stray soul somehow elbowed out the old? The doctors have no explanation for it—none that they'll share with you, anyway. They ''will'' be very suspicious of you, though. Why are you chewing through so many souls?
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