Treats
From Karteria DWRP Wiki
The treats available as Rewards.
Is this really a treat?
[edit | edit source]2 point treats.
- It's a free dinner, right on your bed! ...oh god it's putrid and it's not even on any plates you are never getting the smell out—
- A literal plague of flies. They are harmless besides being irritating, but will attempt to coat every surface with writhing, buzzing bodies. And while they will not remain strictly contained to your bedroom, they will also prefer it even when offered other avenues of escape. If you're the right soul type, maybe this counts as a snack? Any surviving flies will abruptly drop dead within a day.
- A set of cooking paraphernalia (a couple pots, pans), inscribed with unreadable lettering. When food is placed inside, the markings will glow and they will begin to heat up all on their own accord! (So be careful to place them somewhere that can withstand heat!) The only drawback is that they will always overcook, burn, or otherwise make unappetizing anything you try to prepare in them. The result is usually still edible... just not very good.
- A collection of kitschy, personalized mugs. There's like twenty of them. They all have some stranger's blurry face (different people, probably human), along with varying incomprehensible text printed in a somehow obnoxious font. They are completely harmless.
- A small amount of money! ...It's nothing like what's used in Karteria—or indeed, anywhere on Pathos (money these days isn't physical, silly!)—and any attempts to have it appraised judge it to be worthless. It looks pretty old though.
- A similar item along the above lines. Suggest your own, if you want to. For some reason.
Small Treat
[edit | edit source]25 point treats
- A small, non-magical item from home. On closer inspection, it's actually just a replica. ...Not even a very good one, as though the work of someone who'd only heard a description of it. And who wasn't a very good artisan.
- A handheld mirror that displays only your very best self. Goodness, but you are radiant. It's hard to look away... and why would you want to? This is perfection, right here. ...Managing to resist its lure (or being forcefully dragged away) will inflict either overwhelming grief or wrath at being denied your visage, for upwards of an hour. Any future attempts to use the mirror, and it will just be a mirror. The special effect works once per beholder.
- An electric bike. It will require occasional charging, or else it will turn into: a normal bike. When charged, in addition to helping convey you, it also has an onboard GPS, complete with a map, the ability to input your destination, and directions read out to you in a mellow robotic voice. ...The language isn't anything you've heard, the maps for Karteria (and indeed, all of Orexis) don't exist, and trying to put in local data only causes it to error out. (Probably? The robot voice is apologetic.) Nevertheless! It is: a bike.
- A magical weapon that least suits your character's abilities. If the character has never shown any particular capabilities, it would match whatever you think they would be terrible with. (It cannot be something like a rocket launcher, or anything too destructive.) The weapon is magical in the sense that it imparts whoever holds it with a profound sense of confidence that they are an expert at this. And along with that confidence comes an insistence that others must recognize them. They will be determined to show off what they can do, and the effect will only end when they either hear a (non-sarcastic) compliment... or the weapon draws blood. Injuring themself counts. The effect only works once per wielder, and only comes into play when the person holding it is an absolute beginner at it. This is the only way the weapon is magical, and in all other aspects is merely average.
- A small amount of money! ...This too is nothing like what's used in Pathos today, but the materials used are semi-valuable so you can trade them in for Real Money. Value equivalent to a single month's stay in a modest residence, or six months somewhere awful.
- A similar item along the above lines. Suggest your own, if you have an idea for something that might fit.
Medium Treat
[edit | edit source]50 point treats
- A pair of rings/bracelets/earrings. Giving one to a loved one will allow you to sense their location (and vice-versa). Accurate within a 5-mile radius, but accuracy decays rapidly outside of that. Sharing the items with a non loved one scrambles the accuracy completely. The jewelry comes with a note which explains all of this... but it's written in a long-dead language.
- An enchanted pair of wineglasses. Once per day, at sunset, they will refill with a draught of... genuinely exceptional quality! (If a character does not like wine, or does not know anything about it, this will not impart any love or knowledge for it.) Truly a boon for the sophisticated, those trying to look that way, and those who just want a drink. While you're free to consume both (or neither, considering how suspicious this is), there are two and they are better shared... and drinking it with a companion will compel you to say something nice about the other person (and the same goes for them). That's it. The effect will renew daily, until the glasses are broken. (If you consume both, alone, you will say something nice about yourself.)
- A large, plush massage chair. It vibrates! And seems to be magical in some way, given that it's operating without an external source of energy. This is because it saps the energy of anyone who chooses to sit in it and activate its 'features'. The character will be drawn into a nap of 1-4 hours, lulled into unconsciousness by mechanical thrumming. While asleep, they may have a dream about someone they'd been thinking about lately—and they're likely to be behaving in an uncharacteristically favorable way. Like their messy roommate finally doing the goddamned dishes. The character will wake up refreshed, and with their sores eased, though. Being extricated from the chair before the dream session is up will leave a character disoriented and woozy, but they'll be otherwise unharmed.
- A set of magical stationery. The style matches something your character would like, in some vague way—like your aunt had been told of your interests and was trying their best. Any attempt to use the set will cause the character to go into a trance state and write out a poetic forecast of the week on a single page. The fortune is accurate, if vague and misleading (as all good fortunes are): apart from one day which is completely wrong. The set comes with ten pages, and trying to use it more than once a week will lead to only writing gibberish (and wasting a page). The pen will last for longer than that, but when separated from the paper it's just a normal pen (maybe a cute one).
- A fairly large amount of money! ...Once again, no one can recognize where it originated, but appraisers are far more interested in it, and will offer you a fair price. Value equivalent to three months rent in a modest residence.
- A similar item along the above lines. Suggest your own or ask for something special.
Luxury Treat
[edit | edit source]100 point treats
- Teleportation mirrors. The character receives a set of two large, ornate mirrors. They are each 200cm tall, and twice as wide as an average human. Hopefully you have space for them. And while they each function as perfectly normal reflective surfaces, sending an object through one will cause it to pop out of the other. It works both ways, and is safe to use with both living and non-living entities. Passing through one feels a bit like going underwater—apart from the lack of being wet.
- A replica of an object from home. It is still identifiably not the original, but exceptionally similar. When held, it can trigger a memory associated with the object—though with the parts all played by people who also aren't quite right. Anyone who touches the item will experience the vision, not only the owner. Multiple memories can be triggered by the same item.
- A strikingly well-made statuette of your character's Natural Soul. It is somewhat stylized in form, but feels eerily accurate all the same. Characters may notice that it feels magical in nature, but interacting with it will accomplish nothing. However, should a character find themselves in a situation incompatible with life... they will not die. Their body will be restored to full health—or more accurately, rewound to its pre-dead (and pre-wounded, if applicable) state. The statuette—wherever it might be—will be shattered, and the pieces turned to inert stone. (This naturally only works once, so if the character persists in whatever activity got them killed in the first place... well.) The statuette is otherwise resistant to damage, though not immune to it. Should it end up broken by some other means, however, the character will die in its place, and the statuette will emerge unscathed—but now without power. One way or another, their fates are connected.
- A rather small amount of money. ...God, the appraisers are fascinated by it though, as the materials used are far purer than anything available today, and the distinct plating— ...well. Due to their poor ability to contain their interest, prospectors will be forced to give you a good price for these. Value equivalent to six months in a modest residence, or three somewhere fancy. Or you can live in a car and blow it on something cool.
- A similar item along the above lines. Suggest your own or request... Special Treatment.
Limited Edition Treat
[edit | edit source]400 point treats
- Soul not feeling crowded enough? At first, everything is much like the warning before any other mysterious present; a sense of grief, a fragment of a melody. But rather than find any material object at home, the character will feel a blinding pain in their neck—right where their Augmenter is located. It's excruciating, but brief—and may come with additional auditory hallucinations, which will be clarified on taking this option. Whether they faint or grimly bear it, the agony soon passes and your character will discover they're now the host for a second Natural Soul. What they're saddled with is entirely up to player choice, though the mods can also pick one at random if you'd prefer. Over a similar period as the first, this soul will also force its traits on the character. In places where said traits are mutually exclusive (i.e., fur versus scales), the player can choose which are fully expressed, and which are blended. This is not Patho-Gen sanctioned. If you turn to them afterward they will be bewildered—and alarmed—at the presence of an additional soul within your Augmenter. They will not be able to remove it. ...Though they may try.
- Alternatively, should you decide that your character's current Natural Soul does not suit them—and you've already used your free switch—you may swap their soul out once again. This method is not Patho-Gen sanctioned, and nor does it involve them. As with the character's first switch, they will fall badly ill—but this time, even should they submit themselves to Patho-Gen immediately, the change will have already happened on its own. The old soul has slipped away, or otherwise expired. And something... new has taken its place. Has a stray soul somehow elbowed out the old? The doctors have no explanation for it—none that they'll share with you, anyway. They will be very suspicious of you, though. Why are you chewing through so many souls?
UR Treat
[edit | edit source]800 point treat
- y̵̯̤͇͔̮͈̝̥͒͒̽̈̑͆͑̈̿̍̋͗̊o̴̮͌̔̅̿͒̀̈́̌̒u̷̧̧͔̩̳̬̜̞͕̬̩̤͉̦̞̥̙̕ ̵̧̨͖̗͈͕̪̦̞̹̩̩͇́̈́̊̕ͅͅw̵͔̃͒̓͋́̕͝ȩ̵̝̎̓́̄͑̿̅̋̀͆͌́̚̕͠͝ͅr̷̬͔̲̬̯̤̣̟̠͙̯͊̽͋̌̈̎̏̄͐̕͜é̵̦̹͉̋̍̐̀̔̀n̸͉̟̍͊͠'̷̨̢͈͔͖̹͎͎̺͖͙̍̀͂́͂͆̓̃̈͛̓̈́̽͋̈́̚ț̵̠̦͕͇̩̻̖̲͚̺̋͋͋̀ ̷̣͓̅̏͑͒̆́͗̉̾͘͜͝m̷̨̧̡̼͚͖̘̠͇̜͇̦̤͈̯̺̽̽̄̈́̅̎̽͆̒̐̄̃͘͝ĕ̸͉̜͎̝͆͗ä̷̗̭̬̤̪̯̮̩̞̜̺̱̮̲̓̆̒̓̎̓n̷̨̲̮͙͎͓͍̬͙̝̬̣̘͈͑̅̀͜t̸̛̛̼͙̝͔̜̺̥̣̪͉̘̤̼̘̰̺́͗̐̌̾̽̎̚ ̶̛̩͓̟̻̩̊̓̐̈́̇̀́͝t̷̨̧̢̛̳̹̹͔̯̬͍̰͎̱̠̙̙͗͒̾͑͌̀̉o̸̢̜̬̳͈͇͈̰͇̻̘͕̍̆̈́̿͘ͅ ̶̡̧̰̫̦̙̫͈͕͎͙͂̎̔̊͊̚̕͝c̷͚̥͙̙̘̉̿̓̾̓̊̍͛͌̽̒̌̈̈́͘̚͝ơ̶͍͙̼͓̓̂̑̆̌͂m̴̡̫̙̺̹̲̮̗̩͔͚͖͇̖̓̊̀̓̚e̶̛̦̽͑̑͆ ̴̢̨͈̗͈̻̼̥̹̳̟͉̑̈̔͊̚̕͜͝t̷̢̥̦̙̫̤̝̯̫̹̱͍̼͌̈́̋̓̊̽̐̉̈̃͑͘͠ͅĥ̶̜̣̦̤̺͖͍̝̳̾̃̃̋͐͑͆̓̾̓̎͆̔̐͌̚í̷̛̬̬͌̌͑̋̾̅̽͘̕͠s̵̭͈͐̓͌̈́̋̾̿͛͌͒́̓̽͒͗ͅ ̸͔̗̠̜͉͇̯̑̋̓̌̈́̔̓͘͝f̶̡̞̥̫̺̂̉̅̾͋́͌̆̒̿͒͊͛̒̄̕ą̷̲͙̥̆͋́̂͗͝r̴̡̡̨̢̧̫̟͎̙͔̫̻̪̙͕̂
- Those who want more than a Natural Soul.....